Define and Trim Sounds
After completing Loading Audio Files (Step 1), you may have some raw audio materials. If these materials are longer recordings or you wish to extract multiple specific segments from a single audio file to use as independent sounds, Define and Trim Sounds (Step 2) will be your powerful tool.
What Is the Purpose of "Define and Trim Sounds"?
The core purpose of this step is to take the audio source files uploaded in Loading Audio Files (Step 1) and, through precise trimming and parameter settings, define them into new, independent, and directly usable sound segments. These defined sounds will become key elements in building your personalized key sound album.
How to Trim and Define?
- Select Source File: First, you need to choose an audio source file from the "Audio Source Files" list as the dependency for the defined sound. This source file is the audio file you uploaded in Loading Audio Files (Step 1).
- Set Time Segment: Next, you need to specify the precise start time and end time for the sound segment you want to extract. KeyTone will extract the corresponding audio content from the source file based on the time range you set.
- Adjust Initial Volume: You can set an initial volume parameter for the newly defined sound. This volume parameter applies independently to the sound being defined and does not affect the volume of the original "audio source file" or other sounds defined from the same source file. In other words, each sound definition is independent and does not interfere with others. This provides great flexibility, allowing you to set different default volumes for different sound segments as needed.
Through Define and Trim Sounds (Step 2), you can transform lengthy recordings or complex audio tracks into a series of concise, precise, and readily usable sound units, laying a solid foundation for subsequent creations.
Next Steps
The sounds carefully trimmed and defined in this step have their own independent identities. They can be further used in:
- Craft Premium Key Sounds (Step 3): As materials for creating advanced key sounds, whether for key press, release, or integration into different playback modes.
- Link Sounds to Key Actions (Step 4): Directly bind these defined sounds to specific keys, reaching the final step of sound effect configuration.